Bingo is one of those games which, although not originally intended for the language classroom, suits it perfectly. It’s surprisingly versatile and can be used at any level.
Assume that there are just 6 squares on your bingo board. Use a handout or simply ask your students to draw the grid. Students either cover (with a piece of paper/object, eg a coin) or cross out each of their 6 items when/if the ‘caller’ calls them out (the ‘caller’ is you or another student).
This version is the closest to the original. At beginner level, get students to choose 6 numbers between 1 and15, for example. Other number alternatives might be: –teen vs –ty, eg 17 vs 70. Put the options on the board: 13, 30, 14, 40 … 19, 90; fractions from a selection you write on the board, eg ½, ¼, ¾; dates, eg 1974, 1947, 1907, 1977, 2007 (try to choose ones which have some of the same digits, to raise the listening challenge). At low levels, you could also do ‘time bingo’ too, keeping the hour the same, eg 9.15, 9.25, 9.30.
You can handle this in several ways. One way is simply to use the words on your board at the end of a lesson: students write down a random selection of 6; another is to elicit a pool of about 20 newly learnt words to the board; finally, just take three words that have recently been studied, but use members of word families and derivatives too, eg talent/talented/untalented.
Put 10–12 different sounds on the board, particularly ones that students have problems with, eg certain vowel sounds. Students choose 6 of them. As caller, give one sound at a time by saying it, then putting it in a monosyllabic word, eg some /ʌ/.